Understand - Article 1
A natural evolution in the face of the challenges of modern video games
Understand - Article 3
The advantages of Web3 gaming
Understand - Article 4
The challenges of Web3 gaming
Understand - Article 5
The evolution of gaming business models
Challenges - Article 6
Innovative new models made possible by blockchain
Challenges - Article 7
Sorare, the symbol of an entire sector
Challenges - Article 8
Brian O'Hagan (Sorare): "There has been huge inflation in image rights in 2021-2022"
Challenges - Article 9
Constantin Garreau (Stables): "It's good for PMU to take risks".
Challenges - Article 10
Gaming Web3: a flourishing ecosystem
Challenges - Article 11
Beyond Sorare, 5 games that left their mark
Challenges - Article 12
Julien Bouteloup (BlackPool): "Fantasy games have the model best suited to Web3".
Challenges - Article 13
Sébastien Borget (The Sandbox): "We need to focus on attractive gaming experiences".
Perspectives - Article 14
Account abstraction: the miracle solution for the general public?
Perspectives - Article 15
Jérôme de Tychey (Cometh): "We have developed solutions for the general public".
Perspectives - Article 16
Jonum: a regulatory framework for experimentation
Perspectives - Article 17
William O'Rorke (ORWL Avocats): "Not everyone can become a Jonum".
Perspectives - Article 18
The position of the traditional gaming giants
Perspectives - Article 19
Nicolas Pouard (Ubisoft): "We're exploring in real-life conditions".
Perspectives - Article 20
Conclusion & thanks : Playing should always be fun!

Innovative new models made possible by blockchain

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Innovative new models made possible by blockchain

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NFTs :

NFTs transform the gaming economy by tokenising elements in games. Each NFT is unique and verifiable on the blockchain, offering true digital ownership. In The Sandbox, land and objects are NFTs. Players can buy, sell or rent these lands to create experiences. These digital assets have real market value, giving video games an unprecedented economic dimension.

Play-to-earn:

The "play-to-earn" model disrupts gaming by allowing players to be paid for their in-game actions. Unlike the free-to-play model, where most of the money flows from the player to the developer and publisher, play-to-earn actively rewards participation. In Axie Infinity, players raise and fight creatures called "Axies". By winning battles or breeding their Axies, they earn tokens that have real value and can be traded on crypto markets. In this way, gaming becomes a potentially lucrative activity.

Token-based access:

Token-based access in gaming means that certain features or areas are reserved for holders of specific tokens. These tokens can represent an entry fee, membership or privileged status. For example, in Neon District, a cyberpunk RPG, specific areas or missions might require the possession of certain tokens to access them.

Inter-game collaboration:

Inter-game collaboration allows the assets of one game to be used or enhanced in another, fostering a shared ecosystem between games. For example, the Enjin platform allows developers to create objects in the form of NFTs that can be used in several games. So a sword acquired in one game could be used in another. CryptoKitties and Decentraland have collaborated so that NFT kittens can be displayed in Decentraland plots. These collaborations reinforce the player's investment, extending the reach and value of the digital assets acquired.


Monetisation of content creation:

Monetisation of content creation in gaming rewards players for their creative contributions within the game. In The Sandbox, users can design elements, such as skins or items, and sell them on the market. This type of mechanism already exists in games that do not use blockchain (Minecraft or Roblox), but the items do not belong to the players. These models value players' creativity, transforming the passive gaming experience into an entrepreneurial opportunity.

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